
Death Knights

The rune system is essentially divided in to two:
As such there is a simple cycle: Use your rune based abilities, which will deplete your runes (they will regenerate automatically, 10secs per rune). When using rune based abilities, your Runic Power will fill up which you use on Runic Power consuming abilities while you wait for you runes to refresh. Runic Power is generated only by using Runes and will not regenerate on its own.
The rune system has several defining features:
There are two major impacts upon the game play of Death Knights. The first is that you will not be maxed out on your global cooldowns and that you will only waste possible regeneration time of runes when both of one type are full (eg two Blood runes are available). This means there is less panic to use runes as soon as they are available; the focus shifting to avoiding having two of one type up at the same time. The second impact on game play is that Runic Power becomes far more important rather than the 'dump' when you have nothing else to do. You need to spend your Runic Power now to ensure that you have a chance of refreshing your runes with Runic Empowerment. It sets up a cycle where using Runic Power has the chance to refresh runes, which in turn will generate more Runic Power when used.
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