
Death Knights

The Rune System: The resource mechanics for death knights are runes and runic power. A skilled death knight makes efficient, timely use of runes and runic power to maximize his or her damage-dealing or tanking abilities.
Runes: Every death knight ability requires runes, which come in three varieties: blood, frost, and unholy. Depending on the ability, it may require runes of a single type or a combination of types. When a rune is used, it has a cooldown period before it can be used again. Death knights always have two blood, two frost and two unholy runes and this is not able to be changed.
Runic Power: As rune abilities are used, the death knight also generates another resource called runic power. The death knight has certain abilities that consume runic power instead of runes. Similar to a warrior's rage, runic power decays over time if not spent.
This resource system is built around a basic spell rotation which uses up all the resources entirely each rotation. From this basic rotation other spells and abilities can easily be substituted for those that utilize the same resources.
The basic rotation is as follows:
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