
Death Knights

Minor
The choices made for the prime glyphs generally speak for themselves. You will be using Rune Strike a lot, so this glyph is an easy choice. The same really applies for Heart Strike and Death Strike and their respective glyphs as well. All are your big hitting abilities that are key to your rotations. On AoE tanking the stand out glyph by far has to be the glyph for Death and Decay. You will need to swap out another glyph for it, but it is clearly worth it if it is a serious AoE tanking fight.
The major glyphs are obvious in how they are beneficial. The problem is that they are mainly utility focused glyphs. They'll make your job easier or the job of your group/raid easier, but in terms of direct usefulness to a tank they are not amazing. The easy choice here is the glyph for Dancing Rune Weapon. It is the clear winner out of the Major Glyphs. Beyond that there is no real right or wrong choice. The two glyphs for AoE have the downside that they will make it easier to break any crowd control; depending upon how comfortable you are with that and with your skill levelling in not breaking crowd control, it might lead you to the more utility based glyphs. All of these are useful, but the mileage you get will depend upon on your personal preference and your playstyle.
In the Minor Glyphs category there are a couple of stands outs. Having Blood Tap no longer damage you is clearing going to be a gain. As is having the cooldown reset on Death Grip if you use it on the wrong target. The rest of the Minor Glyphs offer no real measurable value nor utility; feel free to pick one that interests you the most.
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